API Reference
GraphInteractionOptions
Controls reusable graph pointer and topology-change behavior.
Inheritance
- Object
- GraphInteractionOptions
Usage
Explore 1 API references to this type
This type appears in these public API surfaces even when no hand-authored example is attached directly to the page.
Returned or exposed by 1
- Property GraphSceneOptions.Interaction
Constructors
public GraphInteractionOptions() #Inherited Methods
public virtual Boolean Equals(Object? obj) #BooleanParameters
- obj Object?
Properties
public GraphNodeDragBehavior NodeDragBehavior { get; set; } #Gets or sets what happens to a node after it is dragged.
public Boolean SimulateConnectedNodesWhileDragging { get; set; } #Gets or sets whether connected movable nodes continue responding while a node is held.
public Double DragMomentum { get; set; } #Gets or sets how much recent pointer velocity is transferred to a released node, from zero to one.
public Boolean ReheatAfterDrag { get; set; } #Gets or sets whether runtime physics reheats after a node is dropped.
public Boolean ReheatAfterClusterChange { get; set; } #Gets or sets whether runtime physics reheats after clusters expand or collapse.
public Boolean ReheatAfterHierarchyChange { get; set; } #Gets or sets whether runtime physics reheats after hierarchy navigation changes visible nodes.
public Boolean ReheatAfterGraphChange { get; set; } #Gets or sets whether runtime physics reheats after incremental nodes, edges, or clusters change.