API Reference
GraphPhysicsOptions
Describes graph physics, solver tuning, and stabilization without binding callers to a browser implementation.
Inheritance
- Object
- GraphPhysicsOptions
Usage
Explore 1 API references to this type
This type appears in these public API surfaces even when no hand-authored example is attached directly to the page.
Returned or exposed by 1
- Property GraphSceneOptions.Physics
Constructors
public GraphPhysicsOptions() #Inherited Methods
public virtual Boolean Equals(Object? obj) #BooleanParameters
- obj Object?
Properties
public GraphPhysicsSolver Solver { get; set; } #Gets or sets the solver requested from graph adapters.
public GraphPhysicsStabilizationOptions Stabilization { get; } #Gets common stabilization settings.
public Double MinVelocity { get; set; } #Gets or sets the velocity threshold below which a graph is considered stabilized.
public Double MaxVelocity { get; set; } #Gets or sets the maximum node velocity allowed by runtime physics adapters.
public Double Timestep { get; set; } #Gets or sets the minimum discrete simulation timestep.
public Boolean AdaptiveTimestep { get; set; } #Gets or sets whether the adapter may increase its timestep while stabilizing.
public GraphBarnesHutPhysicsOptions BarnesHut { get; } #Gets Barnes-Hut solver settings.
public GraphForceAtlas2PhysicsOptions ForceAtlas2 { get; } #Gets ForceAtlas2-style solver settings.
public GraphRepulsionPhysicsOptions Repulsion { get; } #Gets direct repulsion solver settings.
public GraphHierarchicalRepulsionPhysicsOptions HierarchicalRepulsion { get; } #Gets hierarchical repulsion solver settings.